Snap Interactable Two Handed Grab Conflict
We are using Snap Interactables and Snap Interactors on objects to place them into specific locations.
This works well with a single-hand grabbable, but we need some objects to use a 2-Handed grab. When we add the 'Two Hand Free Transformer' component, and assign it to the Grabbable, grabbing works, but the socket interaction no longer works correctly;
1. The object does not move into the right place on Select, it stays where it was at the time of Select.
2. The object remains 'stuck' in the socket, and has a new position & rotation offset that prevents the user from pulling it out of the socket's selection.
Is there a known limitation to using 2 Handed Grab and Sockets? If so, is there a place in the documentation we can see these limitations? Otherwise, any suggestions on how we can approach this interaction?
