SOLUTION: Unity Mapped Touch Input Bug
Update
Solution, per @imperativity, remove Unity Input mappings and use OVRInput.
Original issue (edited for clarity)
Solution, per @imperativity, remove Unity Input mappings and use OVRInput.
Original issue (edited for clarity)
Using Unity's Input system, the primary and secondary thumbstick axis' have negative values and ignore movement. In some cases the thumbsticks initially work and then reach this state on return from sleep.
- Touch controllers mapped to Unity Input (see guide).
- Unity version is 2017.1.0f3 64bit
- Oculus SDK 1.15
- Windows 10 Pro 64bit.
