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Participant
August 8, 2017

SOLUTION: Unity Mapped Touch Input Bug

Update
Solution, per @imperativity, remove Unity Input mappings and use OVRInput.

Original issue (edited for clarity)
Using Unity's Input system, the primary and secondary thumbstick axis' have negative values and ignore movement.  In some cases the thumbsticks initially work and then reach this state on return from sleep.
  • Touch controllers mapped to Unity Input (see guide).
  • Unity version is 2017.1.0f3 64bit
  • Oculus SDK 1.15
  • Windows 10 Pro 64bit.
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2 replies

Participant
August 8, 2017
Appreciate it!  And will convert to OVRInput.
New Participant
August 30, 2017
Hello,

Can you create a bug report from inside Unity and post the ticket number here?  I've tried to reproduce this locally but so far have not been able to.

Thanks,
Joel Pryde
[Unity XR]