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November 8, 2016
Solved

[SOLVED] Oculus Overlay Callback/ Notification?

  • November 8, 2016
  • 2 replies
  • 1319 views
Hi,
Just move to the new platform SDK (1.9.0) and set up the LaunchInvitableUserFlow(). However when the overlay activates the input is still being sent to the game.
I think this is because the game needs to run in background so is not paused when the overlay activates and the input is being read.
What I am wondering is if there is a callback or notification that is triggered when the Oculus overlay shows/ dismisses?
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Best answer by vrdaveb
See OVRManager.VrFocusAcquired and Lost.

2 replies

vrdavebAnswer
Inspiring
November 16, 2016
November 21, 2016
Thanks that worked great. I hadn't thought of looking in the OVRManager.