Skip to main content
Up and Coming
March 1, 2017

[SOLVED] Strange bug when activating and deacativing OVRCameras in a single scene.

Hi All

We have a menu system that is built into our main scene, but when we disable the main OVRPlayerController and then enable our second OVRCameraRig we get some strange results.

While the camera appears to be in the correct position, the center camera forces itself to location 0,0,0 meaning the player is simply looking at no mans land.

We have used this process many times before, but this is something that only recently has been playing up.

Has anyone else noticed anything similar? 

    This topic has been closed for replies.

    2 replies

    Up and Coming
    March 2, 2017
    This seems to be a bug in Oculus Utilities 1.11.0. After rolling back rto 1.10.0 a number of issues have now been fixed.
    Affected - The Horror Experience - DK2 Now OUT! Download on Oculus Share http://www.fallenplanetstudios.com
    Up and Coming
    March 7, 2017
    Just to add a few other issues we noticed in Utilities 1.11 with Unity 5.5.1f1

    * Rotation with the analog stick is not smooth and feels like frames are being dropped
    * Vertical banding in low light scenes when using Single Pass Render
    Affected - The Horror Experience - DK2 Now OUT! Download on Oculus Share http://www.fallenplanetstudios.com