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New Participant
December 12, 2014

Split OculusPlugn.dll into UnityStuff.dll & OculusStuff.dll?

Would it be possible to split the Unity OculusPlugin.dll into two .dlls? (UnitySpecific.dll and OculusGeneric.dll)

UnitySpecific.dll would contain the special sauce custom Unity code, and OculusGeneric.dll would contain the regular Open Source Oculus SDK stuff.

That way, we can modify the Open Source API to our heart's content, and compile it to OculusGeneric.dll that can be used in Unity.

That would be super awesome.

I can make any changes to the API i want and i can use them anywhere, except in Unity.... It's really frustrating.

Best,
Marvin
    This topic has been closed for replies.

    2 replies

    Inspiring
    December 12, 2014
    I believe there are plans to eventually release the source for OculusPlugin.dll, which should give you the control you want. However, I am not sure how soon that can happen.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    New Participant
    January 20, 2015
    Are there updated information about the publication status for the source code of OculusPlugin.dll?