State of Unreal integration for Oculus Quest?
Hi,
I'm thinking of jumping ship from Unity to UE4 due to the myriad of issues I've experienced. Is the state of affairs more coherent in UE4 or will it be a similarly frustrating experience?
Thanks!
I'm thinking of jumping ship from Unity to UE4 due to the myriad of issues I've experienced. Is the state of affairs more coherent in UE4 or will it be a similarly frustrating experience?
Thanks!
