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December 11, 2014

Static render noise

Hello again. Anothier question!
We got the Oculus up and running 100% in D3D11, but we experience some render issues on the Oculus in direct to rift mode.
In one of our scenes we experience some static noise on the oculus, only for a frame or two, but this does not get rendered on the monitor "preview"

Could this be because low FPS?
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    3 replies

    Inspiring
    December 11, 2014
    Not sure what would cause that. Can you reproduce the issue with a simple scene or send us a build? Is it static noise like this?
    monkzorenAuthor
    New Participant
    December 12, 2014
    Well its kinda difficult to reproduce, have only had it in one of the game scenes, but its also the scene with lowest frame rate around 30+-. Its not appearing on the PC Monitor(direct to rift mode) and it lasts only a frame.
    It feels like a bad HDMI signal, but know its not that.

    The noise looks like a bad render texture, where the rendertexture is divided up in "100" quad's with loads of static's some shapes etc. difficult to explain.
    Inspiring
    January 3, 2015
    There was a start-up race condition causing something like this for me in 0.4.3 and earlier builds. Do you still see the issue with 0.4.4 and the latest version of Unity?