Static render noise
Hello again. Anothier question!
We got the Oculus up and running 100% in D3D11, but we experience some render issues on the Oculus in direct to rift mode.
In one of our scenes we experience some static noise on the oculus, only for a frame or two, but this does not get rendered on the monitor "preview"
Could this be because low FPS?
We got the Oculus up and running 100% in D3D11, but we experience some render issues on the Oculus in direct to rift mode.
In one of our scenes we experience some static noise on the oculus, only for a frame or two, but this does not get rendered on the monitor "preview"
Could this be because low FPS?
