Stencil shadows a la Quake 3
I've read somewhere that shadow mapping is absolutely bad for mobile VR.
Would stencil shadows (a la Quake 3's shadows; not blobs) perform much better in VR ?
Has anyone tried creating stencil shadows in Unity 5 non-Pro ? (is it even possible)
Would stencil shadows (a la Quake 3's shadows; not blobs) perform much better in VR ?
Has anyone tried creating stencil shadows in Unity 5 non-Pro ? (is it even possible)
