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Inspiring
October 2, 2015

Stencil shadows a la Quake 3

I've read somewhere that shadow mapping is absolutely bad for mobile VR.

Would stencil shadows (a la Quake 3's shadows; not blobs) perform much better in VR ?

Has anyone tried creating stencil shadows in Unity 5 non-Pro ? (is it even possible)
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    3 replies

    motorsepAuthor
    Inspiring
    October 2, 2015
    Bump! Please advise.
    Inspiring
    October 2, 2015
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    motorsepAuthor
    Inspiring
    October 2, 2015
    "cybereality" wrote:
    Check out these assets:

    https://www.assetstore.unity3d.com/en/#!/content/1861

    https://www.assetstore.unity3d.com/en/#!/content/14307



    Ooh, thanks for the second link!

    I am not sure about the first one. It seems to be more in line with Doom 3 shadow volumes rather than Quake 3 stencil shadows (I might be wrong of course). So I assume it's requires more computational power.