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Inspiring
February 11, 2020
Solved

Steps to render Oculus Avatars using the Universal Render Pipeline?

  • February 11, 2020
  • 4 replies
  • 3258 views
In Unity 2019.3 what are the steps to render Oculus Avatars using the Universal Render Pipeline?
They currently display as pink.
    This topic has been closed for replies.
    Best answer by GigaSora
    You could, of course, convert the shaders to URP, which should be fairly easy. You can use this template https://gist.github.com/phi-lira/225cd7c5e8545be602dca4eb5ed111ba as a starter point.
    If you don't know how to write shaders, I suppose you would have to learn that first. Though its more likely oculus will get to this first in that case.

    4 replies

    Up and Coming
    February 11, 2020
    You can't. The avatar shaders do not support URP.
    GigaSoraAnswer
    Inspiring
    March 4, 2020
    You could, of course, convert the shaders to URP, which should be fairly easy. You can use this template https://gist.github.com/phi-lira/225cd7c5e8545be602dca4eb5ed111ba as a starter point.
    If you don't know how to write shaders, I suppose you would have to learn that first. Though its more likely oculus will get to this first in that case.
    Inspiring
    March 4, 2020
    Thanks @GigaSora ?
    Asahi0
    New Participant
    June 3, 2021

    Have you managed to do that?