Stereo Lens Flares in Unity 5.2.x w SDK 0.7
Hi, I had some lens flares I was using with Unity 5.0 / SDK 0.5...
I simply added a Flare Layer to each of the Eye cameras, and voila, I had stereo lens flares.
Now, There appears to be only one camera in the "OVRCameraRig" object, attached to "CenterEyeAnchor"
When I assign a Flare Layer to that, it renders monoscopically, which messes with the player's vision and contradicts the 3d visual signal.
I've tried copying the camera component from the CenterEye to the Left- and Right-eye objects, then manually assigning the Target Eye field on each of those, with a Flare Layer on each, but it appears that the Oculus codebase then de-activates my L adn R cameras at runtime, leaving the screen black.
Does anyone have lens flares working in stereo with SDK 07 + Unity 5.2.x, and if so,
can you please list steps to reproduce?
Thanks in advance,
I simply added a Flare Layer to each of the Eye cameras, and voila, I had stereo lens flares.
Now, There appears to be only one camera in the "OVRCameraRig" object, attached to "CenterEyeAnchor"
When I assign a Flare Layer to that, it renders monoscopically, which messes with the player's vision and contradicts the 3d visual signal.
I've tried copying the camera component from the CenterEye to the Left- and Right-eye objects, then manually assigning the Target Eye field on each of those, with a Flare Layer on each, but it appears that the Oculus codebase then de-activates my L adn R cameras at runtime, leaving the screen black.
Does anyone have lens flares working in stereo with SDK 07 + Unity 5.2.x, and if so,
can you please list steps to reproduce?
Thanks in advance,
