Stereoscopic 360 video
Howdy,
I'm curious if anyone has had any luck getting high quality 360 stereoscopic video with decent playback inside of Unity on the Oculus.
I've been able to get video with okay/decent playback thus far by mapping video textures to 2 spheres, then culling the cameras of the left and right eye to their specific sphere. But it still just seems okay, and not as high fidelity as I would hope. (Granted, I don't have the most amazing source files to work with; it's basically whatever I find online). So I'm not sure if the quality is more my fault on the implementation side, or just the source I have to work with.
The Jaunt VR Paul McCartney experience is probably the best example of what I've seen out there, (though it struggles at times as well, often throwing up a "inferior playback" message for me: http://www.jauntvr.com/content/
Thank you!
I'm curious if anyone has had any luck getting high quality 360 stereoscopic video with decent playback inside of Unity on the Oculus.
I've been able to get video with okay/decent playback thus far by mapping video textures to 2 spheres, then culling the cameras of the left and right eye to their specific sphere. But it still just seems okay, and not as high fidelity as I would hope. (Granted, I don't have the most amazing source files to work with; it's basically whatever I find online). So I'm not sure if the quality is more my fault on the implementation side, or just the source I have to work with.
The Jaunt VR Paul McCartney experience is probably the best example of what I've seen out there, (though it struggles at times as well, often throwing up a "inferior playback" message for me: http://www.jauntvr.com/content/
Thank you!
