Stereoscopic UI
Hello,
Is there a way to render UI (canvas) elements in Unity per eye?
I have image buttons and I'd like to have a separate image for each eye. I assigned each image to it's own layer and added or removed that layer from camera's culling mask but It doesn't work. It works for 3d objects (like sphere that I use to render 360 stereo video). I can assign the whole Canvas to an eye, but not it's children.
One of the solutions I came up with is to replace images with plane objects, but this is my last resort since buttons contain other children and this would complicate things.
Any suggestion or solution very much appreciated!
Is there a way to render UI (canvas) elements in Unity per eye?
I have image buttons and I'd like to have a separate image for each eye. I assigned each image to it's own layer and added or removed that layer from camera's culling mask but It doesn't work. It works for 3d objects (like sphere that I use to render 360 stereo video). I can assign the whole Canvas to an eye, but not it's children.
One of the solutions I came up with is to replace images with plane objects, but this is my last resort since buttons contain other children and this would complicate things.
Any suggestion or solution very much appreciated!
