Strange rendering bug in one eye
I'm working on the next release of Flying in Dreams, and I'm getting a weird rendering bug, only on Mac. It just started today.

This is on OSX Mavericks. The PC build has no issues.
If I export on Mac to x86_64, all I get is a blue screen. So I'm exporting to x86.
Also, the lens correction / abberation / fog shaders all run fine when running from within Unity (both Mac and PC)

This is on OSX Mavericks. The PC build has no issues.
If I export on Mac to x86_64, all I get is a blue screen. So I'm exporting to x86.
Also, the lens correction / abberation / fog shaders all run fine when running from within Unity (both Mac and PC)
