Struggling with Capsense/Multimodal
Hi all,
I thought it should be an easy task to recreate the multimodal functionality as it is working in the new Home environment since it offers a lot of cool interaction possibilities. However, I am not able to switch to an artificial Hand Model with predefined animations using the provided information of: https://developer.oculus.com/documentation/unity/unity-multimodal/ and https://developer.oculus.com/documentation/unity/unity-capsense/
What I get is a runtime tracked hand with poor visibility when grabbing the controller that basically works but due to the different tracking speeds looks wobbly and weird. How can I manage to switch to the pre-animated Hand model that sticks solid to the controller like in the native Home environment?
I am pretty sure that it can´t be difficult....
Any help is much apprechiated!
Thanks in advance
Allan
[Unity 2022.3.20f1]
[Meta All-In-One SDK v62]
