Struggling with Quest Handtracking Development
At the moment its really hard to get the Handtracking working in my game, because its impossible to use the hands inside the editor for debugging purposes.
I'm trying to use the Ray that comes with the Raytool which is the blue line that spawn from the hands prefab, but I dont know how to access it in my if statement for a Raycast hit in the Update function. I hope anyone can point me in the right direction.
