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New Participant
July 13, 2016

sudden closure of my app.. only when published

Goodmorning everyone, 

I wrote an application in Unity 5.3.5f1 32 bit that has passed validation with codes.

The application works perfectly when launched directly with OSIG file, 
but
when launched from Oculus app I get the sudden closure message.

The check submission returns 0 errors and 1 warning: "--> 7 oculussig files present."

Thanks for any help.
Best Regards.
Sam.


This topic has been closed for replies.

4 replies

New Participant
July 13, 2016

Sorry : the application is for Gear vr:smile:
Inspiring
July 13, 2016
I was having a similar issue.

In the AndroidManifest.xml file, you need to make sure you have the line where they say to do this:

android:name="YOUR ACTIVITY"

Have it set to:

android:name="com.unity3d.player.UnityPlayerNativeActivity"


New Participant
July 19, 2016
Thank you Professor. It work  :p
Inspiring
July 20, 2016
No problem. This had me hung-up for awhile as well :D