Support Quest at the cost of stereoscopic rendering on Go and Gear VR?
I managed to get my unity project to support Quest, Go and Gear VR (unity 2018.4.14f1LTS) (SDK v1.49.0)
But somehow lost stereo rendering on Go and GearVR in the process.
What might I check for? Any screenshots that would be useful for debugging?
(ty for your time ^-^)
But somehow lost stereo rendering on Go and GearVR in the process.
What might I check for? Any screenshots that would be useful for debugging?
(ty for your time ^-^)
