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Inspiring
February 2, 2023

Sync Meta Avatar with Hand controller

Hello, 
I am using the OVR Player controller with OVR Hands, tracked by the device controller, not by the hand tracking system.
As next step, I add the new meta avatar below the OVR Player controller (exactly below the TrackingSpace transform), keeping the OVR Hands logic, because I need to interact with other objects. 
However, the OVR Hand hand model is not synced (does not overlap) the meta avatar hand. 
Is there a way to fix, fine tune, that issue? I cannot use the hand tracking system, I need to use the device controller for tracking hand rotation and position, but replacing the controller model with hand one.

Thanks in advanced for any help.

This topic has been closed for replies.

3 replies

Inspiring
April 8, 2023

Any fix? Having same issue.

Oloap92Author
Inspiring
April 11, 2023

Hi, I used the BNG Framework to get a better overlapping between the avatar and the tracking space. 
Then, I just applied an HandPoser component to have the hand pose that best fit my needs.

Inspiring
April 11, 2023

Thank you for replying, My issue was quite different I was not able to sync avatar hands and controllers when I was using the character controller and rigid body for movement. I fixed it by using transform for movement.