Synchronizing virtual/real play space for multiple Quests
Now that I have my head wrapped around how to use the new AR Passthrough API (using Unity), I want to try a "shared" AR experience for two players in the same physical room using stage tracking mode - maybe like hitting a floating ball back and forth (to keep it simple) or maybe a ping pong game: real room, virtual ball and table.
How would you go about making sure that virtual objects appear in the same location for BOTH players in realtime? How would you synchronize the origin and initial orientation on the two Quests?
