targetFrameRate not working
In my app I can switch between a camera that renders standard "old school", a camera for stereoskopic and one camera setup for the Rift (using the prefab from the 0.32 SDK). When I set Application.targetFrameRate = 60 it renders at that speed if I use the standard camera or the stereoskopic, but when I use the Rift camera setup, it drops to 30, exact 30 (like it was set with .targetFrameRate). The machine is able to render faster. So I wonder if there is anything in the Rift driver limiting to 30? I haven't found anything using a search. Or is this a driver bug?
I'm on the Mac btw using SDK 0.3.2 preview, haven't yet tested on a Win machine. It's the latest Retina Macbook Pro. Quality settings are set to Fantastic.
Anyone else noticed this?
- Martin
I'm on the Mac btw using SDK 0.3.2 preview, haven't yet tested on a Win machine. It's the latest Retina Macbook Pro. Quality settings are set to Fantastic.
Anyone else noticed this?
- Martin
