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September 2, 2020

Testing an Android build on Rift

Hello!
I'm developing for Oculus Go and using Oculus Rift for quick testing on PC. But when I moved to unity 2020.1.3 with its XR Plug-in management I can't do it anymore. I have to connect Oculus Go headset (which I don't have now) instead of just putting on Rift and test it. Does anyone know how to fix this problem?
Thank you!

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