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Up and Coming
February 14, 2019

TestSubmitFramesWhenNotVisible

It seems no matter what I do this test fails when running the OculusVRCValidator. There is very little info on how to pass this test. Like I don't even know what "Committed a texture swap chain (called ovr_CommitTextureSwapChain) when application not visible" even means. Any insight from anyone?
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    2 replies

    February 15, 2019
    I think that basically means your app doesn't pause when the headset is removed.  That's the check it does to determine that, not intuitive whatsoever, I know. 
    BigDaddioAuthor
    Up and Coming
    February 16, 2019
    The pause business is understood, as far as I know I pause, I go into the "void". But it still says I have 2 texture swap chains. I am actually quite surprised they do not have an example of how to do a "clean" pause.