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June 27, 2023

TestSubmitFramesWhenNotVisible failed

Hi everyone,

We are trying to pass the VRCs and one of them keeps failing whatever we tried.
For the test we are using :

  • Unity 2021.3.12f1
  • Oculus app version 54.0.0.110.284 (54.0.0.110.284)
  • OculusVRCValidator
  • Quest 2 with link

 

Steps :

  1. Create an empty project
  2. Integrate Oculus Integration and Oculus Oculus plugin.
  3. Create an empty scene (totally empty without camera or even light)
  4. Build


Test result:

Starting TestSubmitFramesWhenNotVisible
Waiting for the application to run for 5 seconds before testing begins...
Starting test...
Simulating HMD removal...
Number of texture swap chains committed when visible 0
Number of texture swap chains committed when not visible 1196
ERROR: Committed a texture swap chain (called ovr_CommitTextureSwapChain) when application not visible
Please refer to VRC Guidelines: https://developer.oculus.com/distribute/latest/concepts/vrc-pc-input-1/
Cleaning up...
Test FAILED


Adding a rig or a script to manage the time scale does not change the result.
I would be glad if someone has any information about how to pass this test.

Thank you!

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