The networked hand not in sync with the host
I have tried to replicate the a networked player prefab with a placeholder head and two hands for a auto-matchmaking setup.
While everything appears to be in sync, I am seeing a constant offset between the actual hand location and transmitted hand location on Y-axis.
I am unsure at what point the OVRHandVisual gets updated for a constant Y-offset, since I am fetching the data directly from it and passing to a network Transform.
I am attaching a reference image for it.
