Solved
the "SceneManager.LoadScene" function does not work. Help me
Hello. I was in charge of modifying the Oculus project from 5 years ago. It is a project that uses NGUI and OVRig (an asset that is scheduled to be released).
Since there is not enough time to upgrade to XR, I want to build it as it was before.
Unity is version 2019.4.24f1.
Currently, I can connect to Link or move scenes well in the Editor,
but when I install the apk file on Oculus and proceed, the "SceneManager.LoadScene" function does not work. All projects are the same.
There are no duplicate names in the SceneManager class, it does not work even when loaded with the Scene index, I did not omit the Scene in the Build, and the Scene Name is not wrong. I have been stuck in the current state for a week. Finally, I am posting on the forum to ask for help.
Please help me.. It's a life crisis.. Save me.
