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January 24, 2019
Solved

The wrong controller is displaying in VR, where is this initially set in first scene?

  • January 24, 2019
  • 3 replies
  • 922 views
Our app has conditionals that check which platform it is being run on.  We have other apps set up similarly that work fine and detect the right platform and controller.  In this particular app, when we load it up on the Go headset, it displays the gearVR controller.  This isn't a huge issue except for the fact we have to display the correct one to pass the Oculus store checklist.  Any fixes would be great.  We are using the CrossVRmanager to handle the controllers.  I've even gone so far as to put in the OculusGo prefab in most of the fields for gearVR controller, still nothing.  Appreciate the time and help, anyone!
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    Best answer by andyspeirs969
    Try this https://github.com/FusedVR/GearTeleporter

    3 replies

    January 25, 2019
    I see the check in the OVRControllerTypeHandler.cs , so I put in a print line to debug.  It looks like the default script is returning none.
    Inspiring
    February 18, 2019
    February 18, 2019
    Thanks @"andy.speirs.969" I'll try that in another implementation.  For this one it was just a version bug I think, we upgraded the project to a later version and it pretty much fixed it.