Threading with Unity problems
Hello, as far as I can tell, threading is pretty useless/impossible to use with Unity. It seems like everything but the most basic lines of code can't be run from a thread. Unity says "(whatever) has to be run from the main thread" Is there a way around this restriction because it really sucks. The only things I'm able to put in a seperate thread don't help me improve performance. I just keep thinking if Unity is a popular modern game engine, surely there must be a way to impliment threading in a useful way. Anybody have any luck improving their FPS with threading in Unity? Will Unity 5 support putting more Unity functions in a thread? I see one of the new features is "New multithreaded job scheduler" is there an old one? Thanks.
