Time - Fixed Timestep / Hz values for Oculus devices in Unity
What is the math formula for converting Hz to Unity's Time - Fixed Timestep?
The problem I am solving for is to stop the jitters on my Physics Rigidbody pinball, the jitters go away when I sync the correct timestep value for the specific device Hz.
My plan is to query the headset type and then set Fixed Timestep to a value for that headset's Hz.
Go 60 Hz = 0.01666
Go 72 Hz
Quest 72 Hz
Quest 72 Hz
Rift 90 Hz = 0.0111
Rift S 80 Hz
Thanks,
Steve Hinan - METAL MULTIBALL
