Tint color brightness issues
Hi, Has anyone noticed a problem with Unity's tint color slider and oculus? I looked at different particles system in Unity, they look much brighter in the headset. (You can try the "steam" particles as an example) To approximate the same color I see on screen I have to make the tint close to zero. Same for a skybox. During a fade in/fade out my BG is supposed to be entirely black but I could always see a grey square. Again, it was the tint color. I had to make it zero. I can provide a scene example if someone is interested. Thanks.
