TIP - How To Enable Disable OVRManagers
This applies to anyone who wants to be able to enable and disable different controllers to simplify your scene workflow by not having to move a single one around.
You will need to make a Primary OVRManager and make sure it is the only one enabled on Start. This will ensure it is the only Singleton & Render Target and any other subsequent OVRManagers will refer to it rather than attempting to create their own.
If you dont do this you will likely end up with a blank screen.
I have mine on a GameObject that persists between scene loads by not allowing it to be destroyed.
You will need to make a Primary OVRManager and make sure it is the only one enabled on Start. This will ensure it is the only Singleton & Render Target and any other subsequent OVRManagers will refer to it rather than attempting to create their own.
If you dont do this you will likely end up with a blank screen.
I have mine on a GameObject that persists between scene loads by not allowing it to be destroyed.
