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Up and Coming
July 30, 2014

"Too Many Threads" error in Unity SDK4.0

If I hit play in the editor I get an error pop-up saying "Fatal Error in GC, Too Many Threads" and Unity crashes. Followed some guides on the forum but have not been able to work this out. Any pointers?
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    5 replies

    July 30, 2014
    I was having the same issue with this today. I uninstalled my nvidia drivers , then reinstalled the latest driver version and it stopped the error.

    I am using an msi laptop with intergrated graphics and nvidia GTX 765M so hope that helps.

    cheers
    Matt
    ronjartAuthor
    Up and Coming
    July 30, 2014
    Hey thanks for the tip. Re-installed driver and it works fine now. I'm using the 765M GPU as well.
    July 31, 2014
    Cool, glad it's working now. Just out of interest as you have the same GPU, have you been able to get direct mode working? Cannot for love or money get it too work on this laptop!
    ronjartAuthor
    Up and Coming
    July 31, 2014
    Haven't really experimented with direct mode too much (If we are talking about the rift display mode "Direct HMD access from Apps"). I just launch the "DirectToRift".exe and that works fine with the "Extend Desktop to HMD" mode.
    August 1, 2014
    Ok cool. That works here but I get judder from all unity builds (looks like it's not running at 75 hrtz) on this laptop but not on my desktop at home :? . Ah well back to more testing..