Track position of Oculus in Unity scene?
Hi, I'm trying to make it so that my player controller follows the oculus' position in real space accurately. I.e. If i move my head to the left, my entire body in-game should shift to the left.
How do I get the position of the oculus in real space in Unity? I can't seem to use the centereyeanchor because the transform.position values are a little weird. When I rotate my head without moving it sideways at all, the position of the centereyeanchor changes as well, which is not the effect I want.
Anyway to get the exactly transformations in real-space of the Oculus in Unity?
How do I get the position of the oculus in real space in Unity? I can't seem to use the centereyeanchor because the transform.position values are a little weird. When I rotate my head without moving it sideways at all, the position of the centereyeanchor changes as well, which is not the effect I want.
Anyway to get the exactly transformations in real-space of the Oculus in Unity?
