Tracking in my Unity game suddenly stopped working
I've been testing the Oculus Rift functionality of my Unity game on a regular basis, but today the head tracking just stopped working. The Tuscany demo still works, so there's no issues with the hardware or anything. Even so, just for grins, I've tried rebooting and using different USB ports, but no luck.
Any tips on how I can debug this?
Any tips on how I can debug this?
