Trails rendering at wrong depth?
Ever since upgrading from Mobile SDK 4.6 to Oculus Utilities, my Trail Renderers are behaving strangely.
Instead of the trails being rendered in 3D space (and looking awesome) they now look flat and seem to be rendered at a depth further away than everything else. They also move back and forth as though they're being treated like reflections.
This doesn't happen while using Unity, but it happens while playing the game on my Gear VR.
Anyone have any clue what might be causing this?
Instead of the trails being rendered in 3D space (and looking awesome) they now look flat and seem to be rendered at a depth further away than everything else. They also move back and forth as though they're being treated like reflections.
This doesn't happen while using Unity, but it happens while playing the game on my Gear VR.
Anyone have any clue what might be causing this?
