Transparent Materials render Passthrough through them even though solid object is behind them
Hello!
I am using URP, Unity 2021.3.14, OpenXR Plug-In and Passthrough. Any transparent materials will have Passthrough (on Underlay) shine through, even if it should be blocked by a solid object. It makes everything transparent look grey because of the Passthrough Not using any transparency is not really an option for me. Did anyone encounter this issue and/or has a solution for it?
