Trouble using Direct-to-Rift in DirectX 9 with 0.4.3 SDK
Hello, I can build my application in Unity in DirectX9 and it works in Extended mode, but in direct mode I just get a black screen, although the application is running, I just can't see anything. I can fix this problem by changing my project to DirectX 11 but I don't want to do that for various reasons. Has anyone else had luck with direct-to-rift and DirectX 9? I noticed in my Unity project settings-player settings tab that DirectX 9 has an exclusive fullscreen mode and a Windowed Full screen mode, I can't get the project to stay on Windowed fullscreen mode though, it always switches to exclusive, I'm wondering if that has anything to do with my Direct-to-rift-0.43 SDK-DirectX 9 problems.
Any input on this is greatly appreciated.
Any input on this is greatly appreciated.
