Trouble with URP when implementing Application Spacewarp
Following this guide https://developer.oculus.com/blog/introducing-application-spacewarp/
I am trying to use Application Spaceawarp (AS) in my project.
From the guide it is unclear to my how you should exactly replace the URP pipeline. What I did (unsuccesfully):
delete the current URP package from my project
place the folder com.unity.render-pipelines.universal from that branch into my assets folder.
What happens is that I get compilation errors for scripts inside com.unity.render-pipelines.universal, it is missing a bunch of stuff.
(for example: Assets/com.unity.render-pipelines.universal/ShaderLibrary/ShaderTypes.cs(5,10): error CS0246: The type or namespace name 'GenerateHLSLAttribute' could not be found (are you missing a using directive or an assembly reference?))
When I include the URP package from the package manager, I get the message that there are duplicates.
(for eaxmple: Assembly with name 'Unity.RenderPipelines.Universal.Runtime.Tests' already exists (Assets/com.unity.render-pipelines.universal/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef) )
Advice is appreciated 🙂
