Unable to initialize VR. Please make sure the runtime is ins
Unable to initialize VR. Please make sure the runtime is installed and running and a VR display is attached.
UnityEngine.Debug:LogWarning(Object)
OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:472
Console screenshot
http://i.imgur.com/OgCc89o.png
Tested Unity versions: 5.0.1f1, 5.1.1f1, 5.1.1p4
Tested Oculus Windows Runtime versions: 5.0, 6.0.1
Tested Oculus Mobile SDK (for Unity integration): 4.6.3, 5.0.1, 6.0.1
Overall, with newest versions, I get VR initialize problem no matter what. Service is working in background, re-started it manually from .exe files, nothing. Restarted PC and Unity.
Logcat from Android and console messages don't help me much (googling with error messages give very scarce results)
In older versions, runtime works, but built app either crashes after splash screen, or camera is standard instead OVR (sounds like app doesn't process camera script fully). OSIG file included in proper directory and device ID is correct.
I've been trying to get working platform to focus on designing 3D scene, but instead I'm sitting 3rd day and trying to figure out how on earth to get working app on Android (custom rom 4.4.4) on Xperia Neo V :-( First time with VR stuff, is it just a really buggy area?
