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Inspiring
October 7, 2024

Unable to Reposition Virtual Keyboard in Runtime with Floor-Level Tracking Origin in OVR Manager

I'm encountering an issue with repositioning the virtual keyboard during runtime in my Unity application. The problem arises when using Floor Level as the Tracking Origin Type in OVR Manager. The virtual keyboard is automatically positioned at floor level, which makes it appear too far from the camera, and I am unable to move it to a desired position.

I've tried setting a custom position for the keyboard, but the repositioning doesn't seem to work when the tracking origin is set to floor level. Interestingly, everything works as expected when using Eye Level as the tracking origin.

Is there a known way to reposition the virtual keyboard when using Floor Level tracking? Any help or guidance would be greatly appreciated!

Here’s a reference to the documentation I’ve been following: Meta Documentation: Unity Virtual Keyboard Custom Integrations

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    1 reply

    Inspiring
    October 11, 2024

    Hi rajajms,

    Thanks for bringing this up! We've been able to repro the issue and are taking a look.