UNET Oculus Go Connection Issue
hihi!
I've been dipping my hands into the network pool, trying to create a networked game for the Oculus Go but I seem to be running into an issue with connecting the headset to the network. Each time I run a build to the Go, it will read the grey Unity load screen but then freeze on that screen with only the grey screen showing (the screen stays locked in position too...)
Im using Unity 2018.2 the Oculus SDK 1.28.0
I've done some debugging by changing the cameras, replacing the spawn prefab, and added a line to make sure it was turning the OVRcameraRig on. I've boiled down my scene to have nothing besides the camera and the network manager. My best guess is that 1) I need to enable a network element for the Go and/or 2) I need to be working off a different lobby system since? Here is a screenshot of the inspector for my OVR networked camera and my Network Manager
I've been dipping my hands into the network pool, trying to create a networked game for the Oculus Go but I seem to be running into an issue with connecting the headset to the network. Each time I run a build to the Go, it will read the grey Unity load screen but then freeze on that screen with only the grey screen showing (the screen stays locked in position too...)
Im using Unity 2018.2 the Oculus SDK 1.28.0
I've done some debugging by changing the cameras, replacing the spawn prefab, and added a line to make sure it was turning the OVRcameraRig on. I've boiled down my scene to have nothing besides the camera and the network manager. My best guess is that 1) I need to enable a network element for the Go and/or 2) I need to be working off a different lobby system since? Here is a screenshot of the inspector for my OVR networked camera and my Network Manager
