Unity 2018.3.0 crashes with Oculus Spatializer 1.32.0
- add the 1.32.0 Oculus Spatializer .unitypackage to a Unity 2018.3.0 VR project with XR enabled and targeting Rift.
- set Ambisonic Decoder Plugin in project Audio Settings to OculusSpatializer
- add an ambisonic sound to a prefab in the scene following Oculus documentation.
- place multiple copies of the prefab in the scene
- hit play
Unity crashes.
From Unity's support team:
Hello,
Thank you for reaching out to us.
The crash appears to happen inside the Oculus Audio Spatializer. To be specific, looking at the logs, when OSP_SpectrumAnalyzerGetSpectrumInterleaved is being called. Since this is their 3rd party dll, we would be unable to fix it. I would suggest not using it for the time being and reporting the bug to Oculus.
If you have further questions, feel free to ask.
Regards,
Giedrius
Unity QA
https://fogbugz.unity3d.com/default.asp?1109509_iglqc47s2tf9dtk9
- set Ambisonic Decoder Plugin in project Audio Settings to OculusSpatializer
- add an ambisonic sound to a prefab in the scene following Oculus documentation.
- place multiple copies of the prefab in the scene
- hit play
Unity crashes.
Unity v2018.3.0f2, Oculus Utilities v1.31.0, OVRPlugin v1.31.0, SDK v1.33.0.
Hello,
Thank you for reaching out to us.
The crash appears to happen inside the Oculus Audio Spatializer. To be specific, looking at the logs, when OSP_SpectrumAnalyzerGetSpectrumInterleaved is being called. Since this is their 3rd party dll, we would be unable to fix it. I would suggest not using it for the time being and reporting the bug to Oculus.
If you have further questions, feel free to ask.
Regards,
Giedrius
Unity QA
https://fogbugz.unity3d.com/default.asp?1109509_iglqc47s2tf9dtk9
