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February 8, 2020

Unity 2019.3 Oculus Integration: Official installation steps?

I'm looking for an 'official steps to install Oculus to Unity 2019.3', does this exist?

Edited: Added my unofficial steps
The steps I took for Oculus Integration to Unity 2019.3 :
  1. Oculus Integration install via Unity Asset Store (Avatars, etc)
  2. Oculus XR plugin install via Package Manager
  3. Unity XR Management install via Package Manager
  4. Unity XR Legacy Input Helpers install via Package Manager
  5. Unity - Edit - Project Settings - XR Plugin management - Install Oculus XR Plugin
  6. Restart Unity to see new UI for Oculus
  7. Unity - Edit - Project Settings - XR Plugin management - Plugin Providers - Add Oculus Loader
  8. Unity - Edit - Project Settings - XR Plugin management - Oculus - Create serialized instance of the settings data
Build Android 
  1. Install Android SDK and NDK tools, and Open JDK - Unity Hub - Installs - 2019.3 - Add Modules - Android Build Support - drop down menu
  2. Create and edit custom gradle template file to version 1 signing = true, version 2 signing = false (this currently not working for my build to upload to Oculus)

In Unity 2019.3 what is the correct workflow to obtain the latest Oculus Unity Integration updates:  Asset Store Oculus package and Package Manager Oculus package?
Is the Asset Store package going to become a Package Manager package?
Building PC Rift S and Android Go.
    This topic has been closed for replies.

    39 replies

    Participant
    May 10, 2020

    Umbrinox said:

    I feel the same. I’m hearing so many conflicting information as a new developer. I really don’t know if I should be using the Oculus Integration or the XR Toolkit. It would be nice to have an official stance from Oculus so I have some direction.


    I used the version of oculus integration from December 2019 but came the 2020 versions and everything lady me error, I do not see that they do not report anything I have chosen to develop with XR Unity, is to learn how it works now how objects connect, hands... to begin with you can see: youtube: VR with Andrew or valem
    Participant
    May 10, 2020
    I used the version of oculus integration from December 2019 but came the 2020 versions and everything lady me error, I do not see that they do not report anything I have chosen to develop with XR Unity, is to learn how it works now how objects connect, hands... to begin with you can see: in youtube VR with Andrew or valem
    Participant
    May 10, 2020
    I used the version of oculus integration from December 2019 but came the 2020 versions and everything lady me error, I do not see that they do not report anything I have chosen to develop with XR Unity, is to learn how it works now how objects connect, hands... to begin with you can see:https:in youtube VR with Andrew or Valem.
    Participant
    May 10, 2020
    I used the version of oculus integration from December 2019 but came the 2020 versions and everything lady me error, I do not see that they do not report anything I have chosen to develop with XR Unity, is to learn how it works now how objects connect, hands... to begin with you can see:https:in youtube VR with Andrew or Valem
    Participant
    May 10, 2020

    Umbrinox said:


    jariwake said:

    So....Oculus Integration asset (in asset store) is no longer valid and should not be added to Unity projects that use the new XR Management and XR Interaction Toolkit in Unity? This is somewhat unclear.


    I feel the same. I’m hearing so many conflicting information as a new developer. I really don’t know if I should be using the Oculus Integration or the XR Toolkit. It would be nice to have an official stance from Oculus so I have some direction.


    I used the version of oculus integration from December 2019 but came the 2020 versions and everything lady me error, I do not see that they do not report anything I have chosen to develop with XR Unity, is to learn how it works now how objects connect, hands... to begin with you can see:https:in youtube VR with Andrew or Valem
    Participant
    May 10, 2020
    I used the version of oculus integration from December 2019 but came the 2020 versions and everything lady me error, I do not see that they do not report anything I have chosen to develop with XR Unity, is to learn how it works now how objects connect, hands... to begin with you can see:https:in youtube VR with Andrew or Valem

    New Participant
    May 12, 2020
    I've used the new installation steps for Oculus Quest in Unity 2019.3, and I can't seem to get it to work in editor. In Unity 2018 I can just press play, and it automatically opens the Oculus app to try and use the Quest through Link. This way I can test the app in editor, without having to build and transfer to the Quest.

    However, this doesn't seem to work with the 2019.3 version. The Oculus app is never opened, and even if I open it manually and connect the Quest through Link, the editor simply won't communicate with the HMD. Any ideas how I can fix this?
    Participant
    May 12, 2020
    I used the version of oculus integration from December 2019 but came the 2020 versions and everything lady me error, I do not see that they do not report anything I have chosen to develop with XR Unity, is to learn how it works now how objects connect, hands... to begin with you can see:https:in youtube VR with Andrew or Valem
    New Participant
    December 11, 2020

    NinjaGG said:

    Thanks for your patience, everyone. Our team is currently looking into how to streamline this process. For the time being, you can get past this conflict through the following steps within the Unity editor:
    1. In Edit > Project Settings > Player > XR Settings, make sure "Virtual Reality Supported" is unchecked
    2. Still within Project Settings, go to 'XR Plugin Management' and install the 'XR Management System Plugin', then the 'Oculus XR Plugin'
    3. Still within 'XR Plugin Management', add the 'Oculus Loader' to the Plugin Providers list
    4. Within a new Oculus subgroup below 'XR Plugin Management', click 'Create' to generate a new settings instance for the Oculus plugin
    Lastly, if you are building for standalone (Oculus Quest/Oculus Go), you'll have to ensure this line is within your AndroidManifest.xml:

    <meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only" />




    any update on this all that info about do this or that ion XR Plugin Management'  is not in 2019.4.16f1  ??  unity crash can not make oculus quest 2 apps ??