Skip to main content
Inspiring
July 26, 2013

Unity 4.2 stencil buffer = less 'wasted' black space?

Unity 4.2 now allows access to the stencil buffer, and maybe we can have the rift's image go right to the edges (like UDK) rather than having all that wasted space that appears as black bars on either side in the Rift?
    This topic has been closed for replies.

    1 reply

    Up and Coming
    July 26, 2013
    Unless you get real close to the lenses then does it matter if you can't see it?