Unity 4.5 now supports skybox with Rift
From the Changelog:
"Fixed Skybox rendering when using custom camera projection matrices (e.g. when doing stereo rendering like Oculus Rift)."
This is great news and makes development even easier : )
"Fixed Skybox rendering when using custom camera projection matrices (e.g. when doing stereo rendering like Oculus Rift)."
This is great news and makes development even easier : )
