Unity 4.6 RC1, Direct to rift with DX10
Hi :) I'm using Unity 4.6RC1 + DK2 + ovr_unity_0.4.3_lib and found strange thing. At tuscany demo, after building with checked "Use Direct 3D 11" (Player Settings -> Other Settings) all works fine in "Direct to Rift" mode. But if it's unchecked after building in "Direct to Rift" mode i have only black screen (at monitor and at DK2 screen). Does it mean that i must to use DX11 for Direct to Rift or it's local problem on my PC?
Thank you :)
Thank you :)
