Unity 4.6 UI?
Hi!
Has anybody got the new Unity 4.6 UI system integrated with the OVRCameraController?
I have started to build a custom `VRInputModule` and thought it would be a case of RayCasting where the player is looking and seeing what button it is gazing at. It looks like the UI Canvas and sub-elements are completely outside of the normal 3d space and handled very differently.
Any thoughts?
Regards:
John
Has anybody got the new Unity 4.6 UI system integrated with the OVRCameraController?
I have started to build a custom `VRInputModule` and thought it would be a case of RayCasting where the player is looking and seeing what button it is gazing at. It looks like the UI Canvas and sub-elements are completely outside of the normal 3d space and handled very differently.
Any thoughts?
Regards:
John
