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April 24, 2014

Unity 4 Error Help - EntryPointNotFoundException

Hello,

I'm Pierce. I'm currently enrolled in a course at DePaul University where we make VR Games using the Oculus Rift.

We're on the second project now, and I'm having this issue that I cannot seem to solve. Whenever I run the game in the editor, I get these errors.
Screenshot 2014-04-24 11.33.21.png

This EntryPointNotFoundException only occurs on my Macbook Pro laptop, and only occurs on this project. The last project still works, both in Editor and its build. Additionally, other games still work, the Oculus is recognized by the computer and still turns on and renders. This project renders to a black screen however.

I really don't know what this issue is. Originally I also had an issue with a missing DLL error, but I fixed that by adding some files from my last project that still works to the plugin folder.

Has anyone else encountered a problem like this?
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    6 replies

    Inspiring
    April 25, 2014
    Can you try re-importing the Oculus package? Sometimes that helps.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    New Participant
    May 26, 2014
    I have the same problem after importing the latest beta into my project. Have tried reimporting with no luck.
    Reverting back to my stable project on 0.2.5 works fine.
    Any suggestions?
    Inspiring
    May 27, 2014
    Could be one of 3 things.
    1) Wrong 32/64-bit setup.
    2) Missing dylib dependencies (unlikely).
    3) Wrong folder setup inside Plugins. Ideally all x86_64 plugins will be in an x86_64 folder and so on.
    Sounds like we shipped a universal binary, so it should go in the root Plugins folder.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    New Participant
    August 7, 2014
    Also, if you have this issue with the DK 2, make sure you correctly replaced the old OculusPlugin.dll with the new one.
    Up and Coming
    August 13, 2014
    Are you on a macbook mate? I have been getting DLL errors in Unity. I did replace the plugins and same deal. Is there a special place they need to be. Just to be sure, the DLLs in question are pulled from importing the UnityIntegration packages correct?
    Up and Coming
    August 13, 2014
    "pixelboi" wrote:
    Are you on a macbook mate? I have been getting DLL errors in Unity. I did replace the plugins and same deal. Is there a special place they need to be. Just to be sure, the DLLs in question are pulled from importing the UnityIntegration packages correct?


    Uhm.. Please forgive my lack of attention.. I fixed my problem. I had to redownload the Unity Pro plugins :D