Unity 4 + Hydra = Massive Framerate Drop? [SOLVED]
Ok, I am integrating the Hydra into Unity and took a look at the Sample Scene from Sixense and this is what I gathered from the scene...
- Left Hand (Need SixenseHandController.cs, set to LEFT) - No Animations currrently
- Right Hand (Need SixenseHandController.cs, set to RIGHT) - No Animations currrently
- Empty GameObject (Needs SixenseInput.cs)
- MainCamera (Has SixenseObjectController.cs in it, but disabled)
- Point Light
Hit the preview and blammo...When I would normally get 70fps I now get 15fps. Hands are working correctly. What am I doing that may be causing this?
I checked the Sixense Demo and I get 70fps easily. BTW there is nothing else in the scene but the obove items.
Thanks for your help!
- Left Hand (Need SixenseHandController.cs, set to LEFT) - No Animations currrently
- Right Hand (Need SixenseHandController.cs, set to RIGHT) - No Animations currrently
- Empty GameObject (Needs SixenseInput.cs)
- MainCamera (Has SixenseObjectController.cs in it, but disabled)
- Point Light
Hit the preview and blammo...When I would normally get 70fps I now get 15fps. Hands are working correctly. What am I doing that may be causing this?
I checked the Sixense Demo and I get 70fps easily. BTW there is nothing else in the scene but the obove items.
Thanks for your help!
