Unity 4 or 5 Doesnt seem to work with GearVR
I've started a new project because mine didn't work and I didn't want to convolute things, so I started a new one and only imported the UnityIntegration.unityPackage which I got from the ovr_mobile_0.4.3.zip package. And then merged over the project settings by overwriting the old ones. In both Unities (4 & 5) that works fairly well.
Here the differences begin. Unity 5 complains about ambiguities between the x86 and x86_64 folders, which make my head hurt, since x86_64 seems like an oxymoron, but maybe I don't understand the distinction.
Here you have to delete one or the other folder to proceed.
Once you do, you can compile a .apk, but once it runs, it fails somehow, and eventually you get to the Samsung VR main menu screen.
In unity 4.6 it doesn't complain about the x86 issues, loads the sample Cubes level and wants to compile, but it also hangs, and goes to the Samsung menu, when you remove the OVR CameraRig, and replace it with a Single camera, it still wants the GearVR but launches and displays a single image across both eyes. This works both with unity 4 & 5.
Also the Setup Docs (PDF) are strictly for DK1 / DK2 and don't relate to GearVR
Is there a new (er) version that clears this up ? I would hope this needs to be more robust if people are going to dog-pile onto this contest. :roll:
Here the differences begin. Unity 5 complains about ambiguities between the x86 and x86_64 folders, which make my head hurt, since x86_64 seems like an oxymoron, but maybe I don't understand the distinction.
Here you have to delete one or the other folder to proceed.
Once you do, you can compile a .apk, but once it runs, it fails somehow, and eventually you get to the Samsung VR main menu screen.
In unity 4.6 it doesn't complain about the x86 issues, loads the sample Cubes level and wants to compile, but it also hangs, and goes to the Samsung menu, when you remove the OVR CameraRig, and replace it with a Single camera, it still wants the GearVR but launches and displays a single image across both eyes. This works both with unity 4 & 5.
Also the Setup Docs (PDF) are strictly for DK1 / DK2 and don't relate to GearVR
Is there a new (er) version that clears this up ? I would hope this needs to be more robust if people are going to dog-pile onto this contest. :roll:
