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Up and Coming
February 13, 2015
i7 skylake, EVGA Classified, 2 EVGA 980 sc's, Thermaltake TR2 RX(1000W), 32GB DDR4, Win 10 on an SSD
Up and Coming
February 13, 2015
You actually just need to change this:

#if (UNITY_5_0)
// TODO: Unity 5.0b11 has an older version of the new GUI being developed in Unity 4.6.
// Remove this once Unity 5 has a more recent merge of Unity 4.6.
c.renderMode = RenderMode.World;
#else
c.renderMode = RenderMode.WorldSpace;
#endif
c.pixelPerfect = false;
#endif


(starts at line 247 and 960!)
to this (2 times in the OVRMainMenu.cs!):

	        c.renderMode = RenderMode.WorldSpace;
#endif
c.pixelPerfect = false;


then you do get alot of warnings but they don't harm you! Hope this helps...

EDIT! I have just found out that the warnings are easily removed by changing the values recommended!
i.e:
r.castShadows = false;


change this to:
r.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;


and the other variables that are in OVRMainMenu.cs just change those that are said to not be used anywhere to public variables instead of private's as they are when importing SDK 0.4.4!

Cheers.
ASUS Maximus VII Formula Intel core i7 quad core 4790K OC'ed @ 4.4Ghz 32GB DDR3 Ram Nvidia Geforce GTX 980 4GB Windows 10 Pro 64bit GSync Monitor @ 2560x1440, 144Hz ------------------------------------------- DK2 Owner CV1 Preordered.